

As a workaround, along with the official API, we created a Terms of Service (TOS) agreement with the goal of providing stabilization and allowing us to scale. Authors’ consent and the impact on earnings were solved by releasing a toggle that enables creators to choose whether or not they want to allow distribution of their mods outside of the CurseForge ecosystem.ĭownloads originated from 3rd party services rely on CurseForge servers and CDN, incurring substantial costs and bypassing monetization which is used to fuel the Authors Rewards Points system. We’re excited to be giving back the control of project distribution to the authors through the new API. How to lessen the impact on CurseForge’s servers and CDN.How to address the impact on Authors’ earnings.Authors’ consent when it comes to third party distribution of their creations.The three areas where we needed to find sustainable solutions in order to move forward with the API were: In October 2020, prompted by community feedback, we explored offering an official well-documented API for CurseForge mods and we addressed three core concerns in a Medium post. We are excited to announce that the official CurseForge API is now available.

It has also pledged to increase monthly payments to each author by at least 50% of current levels by 2022 without interfering in other revenue streams they may have.The Road to Releasing The Official CurseForge API Overwolf plans to pay CurseForge mod authors 70-80% of subscription and ad revenue starting next year. It also emphasized that ads would not be placed in the games themselves, only in the CurseForge app. The company said it is considering ways of opting out of advertising, both through a subscription option as well as one that might not require payment. With 70-80% of ad revenue going to creators and distributed based on mod usage, we want to look into incorporating in-app ads in a way that is not intrusive."

"We want to make modding a legit profession, and we want to find ways for modders to make a living. In a FAQ about changes users can expect, Overwolf began the response to "Will the new CurseForge app include adds?" with "It's complicated."

Overwolf plans to migrate CurseForge from the Twitch client software into its own stand-alone desktop app, which will apparently include in-app ads. "As we move to onboard mods onto our platform, we're positioning Overwolf as the industry standard for building in-game creations." "CurseForge is the embodiment of how fostering a community of creators around games generates value for both players and game developers," Overwolf CEO Uri Marchand said. The move is an effort to build out Overwolf's own platform for in-game content creators, and is being framed as part of an expansion into the mod scene. Overwolf has acquired Twitch's mod management platform CurseForge for an undisclosed sum, the companies announced today.
